The paper reviews provocation as a possible motivating factor to stimulate the interest of distance learning students in the subject studied, to catalyze their research potential and make them active participants in the learning process. It is mostly applicable in the event-oriented learning model. The distance learning model may include a great variety of teaching methods, which, if properly selected, multiply its positive effects and make it a preferable alternative to the conventional learning model. The introduction of a provocative element in the learning process of case studies based on real or hypothetical cases and situations and requiring field research and collection of information as well as the role-playing model relates the educational process to the real-life business and provides the students with the necessary attitude and skills to conduct independent research as well as to gather and process the collected information.
Keywords: distance learning, scientific provocation, case studies, role-playing games
Cite as: Borisov, B. (2011). Scientific provocation as a method for stimulating the participation of distance learning students. Marketing and Management of Innovations, 32, 15-20. https://doi.org/10.21272/mmi.2011.3.2-01